E47| Civium & The Problem Of Civilization, w/ Jordan Hall

Jordan Hall joins Tim Adalin for a hopeful dialogue about the problem of civilization and what might be done about it. The first part is an introduction to the notion of Civium. The second part adds some more paint to the canvas.

 
  • What is it for minds to come together and do something of value?

    An introduction to Civium – a response to the problem of civilisation itself

    The problem of civilisation as the problem of cities

    Cities as growth attractors, and the relationship between sub-linear scaling and super-linear scaling (income / innovation

    The difference between growth and increase, referencing Tyson Yunkaporta

    Increasing quality of relationships

    Decoupling the virtual from the physical

    Reconnecting with nature at the dunbar level, while connecting more effectively in the virtual

    Separation, extraction, storage

    The trade of relevance for salience

    Discernment and recognising that it’s possible to choose sacredness over the hyper salient

    Choosing what the heart and mind can both say yes to

    Flows, game-b and clearing up the signal gestured at, but not clearly so, by the term non-hierarchical

    The centre as a shared sense of the what and the why

    Proceeding from coherent wholes

    Growing, not just doing, as a way of knowing whether one is in right relationship

    People Referenced

    Nora Bateson; Alexander Bard; Jeffrey West; Tyson Yunkaporta; Zak Stein; Daniel Schmachtenberger; John Vervaeke; Luis Bettencourt; Jim Rutt

    Keywords (Mostly AI Generated)

    Relationship; City; Civilisation; Speaking; Notion; Increase; People; Problem; Conversation; Center; Trade; Bodies; Create; Virtual; Grow; Minds; Nature; Context; Human; Game-b; Game-a

  • By way of introducing Jordan to those who aren’t familiar with his thinking in the civilisation design space, here’s just a small slice: he’s been a multiple tech entrepreneur and angel investor. He was on the founding team of mp3.com which made early moves to decentralise the music industry, and went on the found DivX, which made the first critical move in developing the video technology which ultimately laid the pathway for things like YouTube and Vimeo.

    After exiting DivX he joined the Sante Fe institute, a world-renowned home of complexity science, and became involved in topics including futurism, artificial intelligence, complex evolutionary dynamics, conflict management, and crisis management. During that time he became a co-founder of Game-b, a design space for the development of an alternative to Game-a, or the story of civilisation so far, understood to be on a self-terminating track.

    With a grounding in deep philosophy and history and years of practice as part of the deep code collective intelligence project, Jordan exemplifies an artfulness in dialogue that’s particularly resonant with this project. In this conversation we discuss some of the core thinking behind his more recent Civium project, which seeks to bring together decades of thought and research relating to civilisation design.

  • Voicecraft conversations expand how the world is known.

    We create media that seeks to add value to the commons, with interests in the fundamental dynamics of psyche, culture, and nature.

    Voicecraft is comprised of a media & events platform, academy, and participatory membership network: cultivating culture in participation with open hearts and dedicated minds.

 
 

 

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More from the Voicecraft Podcast

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E49| Exodus From The Old Empire, w/ Alexander Bard & Andrew Sweeny

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E45| The Alchemy Of Age Shifting, with Anderson Todd