E47| Civium & The Problem Of Civilization, w/ Jordan Hall
Jordan Hall joins Tim Adalin for a hopeful dialogue about the problem of civilization and what might be done about it. The first part is an introduction to the notion of Civium. The second part adds some more paint to the canvas.
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What is it for minds to come together and do something of value?
An introduction to Civium – a response to the problem of civilisation itself
The problem of civilisation as the problem of cities
Cities as growth attractors, and the relationship between sub-linear scaling and super-linear scaling (income / innovation
The difference between growth and increase, referencing Tyson Yunkaporta
Increasing quality of relationships
Decoupling the virtual from the physical
Reconnecting with nature at the dunbar level, while connecting more effectively in the virtual
Separation, extraction, storage
The trade of relevance for salience
Discernment and recognising that it’s possible to choose sacredness over the hyper salient
Choosing what the heart and mind can both say yes to
Flows, game-b and clearing up the signal gestured at, but not clearly so, by the term non-hierarchical
The centre as a shared sense of the what and the why
Proceeding from coherent wholes
Growing, not just doing, as a way of knowing whether one is in right relationship
People Referenced
Nora Bateson; Alexander Bard; Jeffrey West; Tyson Yunkaporta; Zak Stein; Daniel Schmachtenberger; John Vervaeke; Luis Bettencourt; Jim Rutt
Keywords (Mostly AI Generated)
Relationship; City; Civilisation; Speaking; Notion; Increase; People; Problem; Conversation; Center; Trade; Bodies; Create; Virtual; Grow; Minds; Nature; Context; Human; Game-b; Game-a
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By way of introducing Jordan to those who aren’t familiar with his thinking in the civilisation design space, here’s just a small slice: he’s been a multiple tech entrepreneur and angel investor. He was on the founding team of mp3.com which made early moves to decentralise the music industry, and went on the found DivX, which made the first critical move in developing the video technology which ultimately laid the pathway for things like YouTube and Vimeo.
After exiting DivX he joined the Sante Fe institute, a world-renowned home of complexity science, and became involved in topics including futurism, artificial intelligence, complex evolutionary dynamics, conflict management, and crisis management. During that time he became a co-founder of Game-b, a design space for the development of an alternative to Game-a, or the story of civilisation so far, understood to be on a self-terminating track.
With a grounding in deep philosophy and history and years of practice as part of the deep code collective intelligence project, Jordan exemplifies an artfulness in dialogue that’s particularly resonant with this project. In this conversation we discuss some of the core thinking behind his more recent Civium project, which seeks to bring together decades of thought and research relating to civilisation design.
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